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Gaming and AI hiring insights
Practical guidance on hiring engineers and technical leaders for gaming and AI teams, from the Talentfinders search desk.
GamingHow to hire gameplay engineers without slowing your build
Gameplay engineers are judged on feel, not just code. Here is what to screen for, how to structure the loop, and the signals that separate a shipper from a strong interviewer.
AIML engineer or applied AI engineer? Hiring for the right role
These two titles attract different candidates and solve different problems. Getting the distinction wrong is the most common reason AI searches stall.
Hiring processContingency or retained search: which one fits your role
The two engagement models change who carries the risk, how the work is prioritised, and how quickly a search moves. Here is how to choose.
Hiring processThe hiring scorecard that makes technical searches fast
Most slow searches are not sourcing problems. They are definition problems. A scorecard built before sourcing is what compresses the timeline.
Hiring processReducing time to hire without lowering the bar
Speed and quality are not opposites in hiring. Most of the delay in a technical search sits in coordination, not in evaluation.
GamingHiring graphics and engine programmers: what to look for
Engine and rendering roles have the smallest candidate pool in games. A generic process will not find them, and a generic brief will not attract them.
AIHow to evaluate an AI engineering portfolio
Demos are easy and evaluation is hard. Here is how to tell a shipped AI system from an impressive prototype.
GamingHiring backend engineers for live-service games
Live-service backends fail in public, at peak concurrency, on launch day. The hiring bar should reflect that.
AIHiring data platform engineers for games and AI teams
Data platform roles get written as analytics jobs and filled by analytics people. Here is how to brief and screen for the engineering version.
LeadershipHiring engineering leadership: directors, VPs, and heads of studio
Leadership searches fail differently than IC searches. The candidate pool is smaller, the evidence is softer, and the cost of a mistake is larger.
Hiring processRemote or onsite: what it costs your search either way
The remote decision changes your candidate pool more than any other requirement in the brief. Here is the honest tradeoff.
Hiring processWhy technical shortlists take weeks, and what actually fixes it
The delay is rarely a shortage of candidates. It is usually an undefined bar, a wide brief, and review work pushed onto engineers.
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